Favorite GUI?

Discussion about chess-playing software (engines, hosts, opening books, platforms, etc...)
Fomento
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Joined: Fri Jul 16, 2010 9:57 pm

Re: Favorite GUI?

Post by Fomento » Wed Sep 01, 2010 10:31 pm

Does ChessGUI work in Windows 7 - 32 bit?

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Dr. Ivannik
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Real Name: Ivannik
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Re: Favorite GUI?

Post by Dr. Ivannik » Wed Sep 01, 2010 10:38 pm

Gentlemen

Why wont Ivanhoe work in my Fritz 10 GUI. I understand how to create Uci engines is Ivanhoe incompatible??

Thanks

Dr. Ivannik

Hood
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Real Name: Krzych C.

Re: Favorite GUI?

Post by Hood » Thu Oct 07, 2010 12:25 pm

Hi,
is any mentioned GUIs able to analyse more then 1 position in the same time ?

Rgds
Hood
Smolensk 2010. Murder or accident... Cui bono ?

There are not bugs free programms. There are programms with undiscovered bugs.
Alleluia.

64x
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Re: Favorite GUI?

Post by 64x » Thu Oct 07, 2010 9:33 pm

SCID can... I assign 3 cores to each engine and do 2 positions at a time. With Scid vs PC you can do 3

jwiegley
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Re: Favorite GUI?

Post by jwiegley » Sat Oct 09, 2010 7:11 am

I'm biased, but I like Emacs Chess (http://github.com/jwiegley/emacs-chess), for playing on FICS, working through puzzle books, and stepping through positions.

64x, I don't know if you've ever used Emacs, but if so, I'd be open to working out the best correspondence features to add to Emacs Chess with you.

Hartmut
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Re: Favorite GUI?

Post by Hartmut » Sat Oct 09, 2010 4:47 pm

Emacs Chess - it seems maybe only for Linux -?

64x
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Re: Favorite GUI?

Post by 64x » Sat Oct 09, 2010 6:11 pm

That is very nice of you. My exposure to emacs is dated and limited. I took a look at your link and was not able to make exactly what the current state of emacs-chess is featurewise.

I can tell you, however, what features make SCID valuable to me:
-Intake: xfcc protocol and processing of email moves (which can be vastly improved)
-Management: a single window with all my corr games, can browse from one to the next with a click and highlights those that are waiting for me.
-Opening: tree views of my databases linked to the relevant position, can see the relevant games easily. Opening reports and theory tables
-Analysis: 3 engines running concurrently, I can insert the variations to the notation, easily trim them and further analyze from there.
-Database: can easily search games on my current position or pattern, plus all the normal db features
-Endgame: tablebase access and management (lots of room for improvement)
-Transmission: seamless for xfcc, lots of opportunity for email moves.

SCID lets me down severely in how finicky the GUI is, it can't do exclude moves, can't comment trees, retrograde analysis causes crashes, and many, many other issues.

If you can comment on where emacs chess is at on the above features, I think it will be very helpful towards forming an opinion.

Thanks in advance! :)

alfons
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Re: Favorite GUI?

Post by alfons » Sat Oct 09, 2010 7:11 pm

my favourite gui would be SCID, too (on Linux and OS X). I'm happy with it and not missing anything (except a feature like epd/fen->html).

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thorstenczub
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Re: Favorite GUI?

Post by thorstenczub » Sun Oct 10, 2010 8:11 am

my favourite GUI for chess is shredder classic.

it has anything i need.

for engine testing arena.

Gerold
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Joined: Thu Jun 10, 2010 1:32 am

Re: Favorite GUI?

Post by Gerold » Sun Oct 10, 2010 3:43 pm

thorstenczub wrote:my favourite GUI for chess is shredder classic.

it has anything i need.

for engine testing arena.
I agree Thorsten that Shredder classic is good. I also use Arena as my main testing GUI. It is easy to use and most things
are up front.

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