OrgZ wrote: ↑Sat Jun 22, 2024 8:37 am
capachess wrote: ↑Sat Jun 22, 2024 3:10 am
OrgZ wrote: ↑Sat Jun 22, 2024 1:09 am
Homayoun wrote: ↑Fri Jun 21, 2024 2:36 pm
Hi
Try to keep this engine (C Dragon) up always. It’s the best engine of yours I have seen . ( it is just my idea and may be I am wrong. ) I don’t say this just for it’s results in tournaments. May be in another tournament with different conditions we see different results. Killifish is also very strong and interesting engine too. But about your C-Dragon engine, besides the strength, I consider it’s playing style and I want to repeat here: It plays perfect.
Best regards
i agree, but the problem is that he demands too many changes. C_Dragon is not just a search change too many source files are altered for the code that i wrote to work + alot of testing.
Congratulations on your good work
Thanks mate
@Homayoun
Indeed my pcs are always busy. Right now as i type here one of them is running book games, my book MegaTron vs all books and the other is running Marauders 3.7 two variants playing it off, there were 3 one is eliminated. I have 2 weeks working on Marauders still unsure about releasing
. Am still pleased by 3.6 his running my book games with SF-POLY and other engines very well.
Hello Mate )
Well, I am pretty sure also that
You work hard on books and engines..
And there are not many as you...!!
Thank you very much for all...
While you mentioned SF-POLY,
Let me say please my 2 cents )
In short,
You may noticed or not in Candidates CS LII..in 500 games:
Latest SF-POLY ver has lost 2 games on time, sad indeed (
If not clear, it' very critical issue, 500 games is not BIG data!
Not sure exactly about why SF POLY could not qualify...but
It seems your latest SF POLY is not so much stable!
By the way, e.g with previous (older) SF-POLY versions,
I never noticed any played game to be lost on time...!
Actually with almost all rest Top chess engines,
I can not remember time losses..e.g Raubfish SC is played
Million+ of games and there is no single lost game on time!!
One thing more, you may remember or not?) e.g:
With high concurrent games (64), some of your engines were not stable too!
But I found a solution, such as testing those buggy ones as without Syzygy..
But in case of time loses.. I think that it's a programming issue...sure I can
Try to help..such as increasing SF-POLY move overhead to 500+ or 1000+ but
No idea what will be the influence over SF-POLY's strength performance...
And meanwhile, just another new idea is born,
Instead of working over many engine projects...
Why you do not concentrate over one or two engines?
Frankly, I think in that way, with less... I expect that
Your great engines will be stronger and more stable for sure!
Btw, here is a good saying over these issues:
You can't dance at two weddings )
After all, you are the boss, in any case..
My respect...
Greetings )