minutka15 wrote: ↑Fri Mar 22, 2024 2:30 pmThank you Tanick
Here is my repack i made yesterday.
All these engines uses the same net "nn-979b0339f40f.nnue" and "nn-baff1ede1f90.nnue"
Size around 60 mb
You can use one or both path to install by selecting TAB abowe
nn-979b0339f40f.png
https://pixeldrain.com/u/nXkPQW8q
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Thanks,minutka.
Marauders
Re: Marauders
Re: Marauders
Thanks dear Minutkaminutka15 wrote: ↑Fri Mar 22, 2024 2:30 pmThank you Tanick
Here is my repack i made yesterday.
All these engines uses the same net "nn-979b0339f40f.nnue" and "nn-baff1ede1f90.nnue"
Size around 60 mb
You can use one or both path to install by selecting TAB abowe
nn-979b0339f40f.png
https://pixeldrain.com/u/nXkPQW8q
Re: Marauders
Marauders 3.1
Sources:
https://tests.stockfishchess.org/tests/ ... 0526c5db22
https://tests.stockfishchess.org/tests/ ... 5069f87957
https://tests.stockfishchess.org/tests/ ... 5069f87db5
For Human vs engine games, I have written the code
"["Time Per Move"] << Option(0, 0, 10000);", idea brought by dear Homayoun
For human adaptation(when you plan against the engine, you can set how you would like it to spend its time each move)
Heres how it works. For Engine vs engine leave it at 0. for humans you can adjust it anyhow you like...but from the values 1-6900 the engine plays fast(as if its using a book and makes lots of mistakes. from 7000-10000 it plays at a nice rate and strong.
so i recommend 7000-10000 if you want a strong engine for human play. at value 0 the engine is on default just like any other sf engine.
Nets:
nn-baff1ede1f90.nnue
nn-ae6a388e4a1a.nnue
https://pixeldrain.com/u/udiD94JU
Sources:
https://tests.stockfishchess.org/tests/ ... 0526c5db22
https://tests.stockfishchess.org/tests/ ... 5069f87957
https://tests.stockfishchess.org/tests/ ... 5069f87db5
For Human vs engine games, I have written the code
"["Time Per Move"] << Option(0, 0, 10000);", idea brought by dear Homayoun
For human adaptation(when you plan against the engine, you can set how you would like it to spend its time each move)
Heres how it works. For Engine vs engine leave it at 0. for humans you can adjust it anyhow you like...but from the values 1-6900 the engine plays fast(as if its using a book and makes lots of mistakes. from 7000-10000 it plays at a nice rate and strong.
so i recommend 7000-10000 if you want a strong engine for human play. at value 0 the engine is on default just like any other sf engine.
Nets:
nn-baff1ede1f90.nnue
nn-ae6a388e4a1a.nnue
https://pixeldrain.com/u/udiD94JU
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- Posts: 103
- Joined: Mon Dec 11, 2023 12:28 am
- Real Name: Fringe
Re: Marauders
Thank you very much, Mr Tanick
Re: Marauders
Thank you very much Tanick.
Best regards
Best regards
-
- Posts: 75
- Joined: Tue Nov 02, 2021 4:14 am
Re: Marauders
Thank you very much, Mr Tanick!!!
Re: Marauders
make[2]: *** [<builtin>: timeman.o] Error 1OrgZ wrote: ↑Wed Apr 03, 2024 8:51 pmMarauders 3.1
Sources:
https://tests.stockfishchess.org/tests/ ... 0526c5db22
https://tests.stockfishchess.org/tests/ ... 5069f87957
https://tests.stockfishchess.org/tests/ ... 5069f87db5
For Human vs engine games, I have written the code
"["Time Per Move"] << Option(0, 0, 10000);", idea brought by dear Homayoun
For human adaptation(when you plan against the engine, you can set how you would like it to spend its time each move)
Heres how it works. For Engine vs engine leave it at 0. for humans you can adjust it anyhow you like...but from the values 1-6900 the engine plays fast(as if its using a book and makes lots of mistakes. from 7000-10000 it plays at a nice rate and strong.
so i recommend 7000-10000 if you want a strong engine for human play. at value 0 the engine is on default just like any other sf engine.
Nets:
nn-baff1ede1f90.nnue
nn-ae6a388e4a1a.nnue
https://pixeldrain.com/u/udiD94JU
make[2]: *** Waiting for unfinished jobs....
make[2]: Leaving directory '/Marauders 3.1/Marauders code'
make[1]: *** [Makefile:1072: gcc-profile-make] Error 2
make[1]: Leaving directory 'Marauders 3.1/Marauders code'
make: *** [Makefile:886: profile-build] Error 2