Breaking News (03.11.2023):
Current championship ended..congratulations and many thanks to all authors!
Via latest entry..the standings are changed exc.for Tactical, Leading as before..
In same time managed to be win the current CS.. really amazing performance!
2nd rank belongs to two engines: DarkSister+SunLight, 3rd to new Raid version
Normally the plan was to work a little bit more over this tour...but I think that it's
Not required..because latest entries are starting as without any pre-learned exp..
Where constant Top players are already playing with own pre-learned exp files!
In other words, not so fair... e.g in Gauntlet: if the entry is learning engine then
Its learning is not so effective..due to matches are playing at high concurrency..
For solving all these issues (for more fair and better conditions) I have to run all
These CS in Round Robin systems...and organizing via two separate contests..
Learning / NON-Learning League, sure in NON-Learning tour, Gauntlet can be
Btw, as I stated before, Learning is very affective with weak positions and after
Serious number of games plus with small number of openings..so under these
Cond. Unique suite contains not so weak lines..plus close to 400 openings, so
Here Learning seems to be as advantage, but not so much...and who knows?
Maybe after 5.000 - 10.000 games (per player) the learning will play more role?
Anyhow, even about 1.000 games the learning helps, sure not much but helps!
XLIV's Champion:
Tactical 281023 - Congratulations to Anton Ces, SF Team!
FOR FINAL STANDINGS:
https://sites.google.com/site/computers ... t-nn-cs-44
GAMES:
https://mega.nz/file/WwQyTDLa#45qwPQw9i ... P59jXJkMC4
Best,
Sedat