Hello sedat, I have used with my architecture two cpu xeon 2697v2 20 cores, 40 threads with 224 gb of ECC ram, the configuration of 256 hash, one core per engine and in cutechess I have put 500 mov for a time control of 1 minute with one second increment according to cutechess. The user who has answered me saying that he was in error that the testers comment, because the truth is I am not an engineer. I have notions of what hashes etc are. But why am I going to complicate my life if you have been doing this for 20 years? So I took your example. I say that someone who has dedicated himself to this for 20 years will know more than me. Then the comments that said user gives us are technical and from a hardware and software point of view, what I am not going to do is use 16 cores per engine, for example. First because my wife throws me out of the house due to the noise these rack servers make. Second, because I understand that I have to follow the example of those who know, as is your case. Lastly, Eman uses an experience file, so nothing can be done about this. Ah, they only think when they move, I don't have the full loaded of the cpus activated in terms of software when they don't have to move. Since we return to the first, both the electrical consumption and the noise of the 8 fans that they have as well as the noise of the fan of the power supply, which by the way I have two on each server. Said all this stuff. I'm just trying to test engines against each other, without putting unnecessary load on the server. Regarding the hashes? Well, I can put 1024 mb, but in a bullet game it seems excessive. Well, it's summer here, my partner has health problems and I have little time for this. Then I only hope that it can be of help to you, nothing more.
Games ( 1000)
https://pixeldrain.com/u/JDDuE84u
Regards!