deeds_chess_system
Re: deeds_chess_system
On public forums we can send private messages and use a nickname to hide our public identity.
On public forums there are private sections where moderators plot and judge behind closed doors.
On chess public forums there are private engines with unofficial links without source code or documentation.
Like all my friends and family, you have already obtained the password to download the games and my personalized advice.
Nothing prevents you from sharing these games. I don't do it myself because the public is not ready and I do not want to justify myself to unkown people.
On public forums there are private sections where moderators plot and judge behind closed doors.
On chess public forums there are private engines with unofficial links without source code or documentation.
Like all my friends and family, you have already obtained the password to download the games and my personalized advice.
Nothing prevents you from sharing these games. I don't do it myself because the public is not ready and I do not want to justify myself to unkown people.
Re: deeds_chess_system
Hi deeds
I think when you publish your test and final results in a forum as an article ,you have made it a subject to judgment by others and unknown people. Also I think that nobody can abuse or misuse of PGN games. I do not have the password now. I mean my mailbox is empty. It seems there is a problem
with private messages in this forum.
best regards
I think when you publish your test and final results in a forum as an article ,you have made it a subject to judgment by others and unknown people. Also I think that nobody can abuse or misuse of PGN games. I do not have the password now. I mean my mailbox is empty. It seems there is a problem
with private messages in this forum.
best regards
Re: deeds_chess_system
99.99% of them don't train chess engines, they don't have their own experience files and even less reinforce them. They are not ready so no time to waste justifying myself.
I have already proposed several solutions to this problem.
Re: deeds_chess_system
OK. Thanks deeds.deeds wrote: ↑Tue Apr 11, 2023 5:28 am99.99% of them don't train chess engines, they don't have their own experience files and even less reinforce them. They are not ready so no time to waste justifying myself.
I have already proposed several solutions to this problem.
Re: deeds_chess_system
hardware : dual xeon e5-2660v3
software : cutechess 1.2.0
settings : TC 60s+1s, 40 threads, hash 4096 MB, partial syzygy 7men
Opening list : Jeroen Noomen's 100 best 2017 openings
link : games
only for friends and family (request password and information by PM)
software : cutechess 1.2.0
settings : TC 60s+1s, 40 threads, hash 4096 MB, partial syzygy 7men
Opening list : Jeroen Noomen's 100 best 2017 openings
Code: Select all
# PLAYER : RATING ERROR POINTS PLAYED (%) W D L D(%) OppAvg OppN
1 deeds_chess_system : 0 ---- 109.0 200 54.5 18 182 0 91.0 -32 1
2 stockfish 15.1 : -32 36 91.0 200 45.5 0 182 18 91.0 0 1
White advantage = 28.33 +/- 17.15
Draw rate (equal opponents) = 50.00 % +/- 0.00
only for friends and family (request password and information by PM)
Re: deeds_chess_system
hardware : dual xeon e5-2660v3
software : cutechess 1.2.0
settings : TC 60s+1s, 40 threads, hash 4096 MB, partial syzygy 7men
Opening list : YHWH's 130 openings
link : games
only for friends and family (request password and information by PM)
software : cutechess 1.2.0
settings : TC 60s+1s, 40 threads, hash 4096 MB, partial syzygy 7men
Opening list : YHWH's 130 openings
Code: Select all
# PLAYER : RATING ERROR POINTS PLAYED (%) W D L D(%) OppAvg OppN
1 deeds_chess_system : 0 ---- 136.5 260 52.5 13 247 0 95.0 -18 1
2 stockfish 15.1 : -18 31 123.5 260 47.5 0 247 13 95.0 0 1
White advantage = 17.58 +/- 15.22
Draw rate (equal opponents) = 50.00 % +/- 0.00
only for friends and family (request password and information by PM)
Re: deeds_chess_system
Hi! P...of...St!
Still writing monkey bussiness?
Still writing monkey bussiness?
Re: deeds_chess_system
hardware : dual xeon e5-2660v3
software : cutechess 1.2.0
settings : TC 60s+1s, 40 threads, hash 4096 MB, partial syzygy 7men
Opening list : Jeroen Noomen's 2017 selection 100 openings
link : games
only for friends and family (request password and information by PM)
software : cutechess 1.2.0
settings : TC 60s+1s, 40 threads, hash 4096 MB, partial syzygy 7men
Opening list : Jeroen Noomen's 2017 selection 100 openings
Code: Select all
# PLAYER : RATING ERROR POINTS PLAYED (%) W D L D(%) OppAvg OppN
1 deeds_chess_system : 0 ---- 106.5 200 53.3 15 183 2 91.5 -23 1
2 stockfish 15.1 : -23 36 93.5 200 46.8 2 183 15 91.5 0 1
White advantage = 26.45 +/- 17.34
Draw rate (equal opponents) = 50.00 % +/- 0.00
only for friends and family (request password and information by PM)
Re: deeds_chess_system
After 8 opening's lists :
Now that the D.C.S. "proof-of-concept" phase is over, It's time to do a partial lifting on the NDA of the DeeDs Chess System :
*** Prerequisite knowledge ***
TRAINING MODE (=default settings)
- By default, engines with learning features are set to regularly try new moves.
- Unlike all amnesiac engines like Stockfish, LC0, Komodo Dragon, etc, the learning engines don't always play the moves with the best evaluated scores.
- Sometimes the new moves are more effective, sometimes they are worse but in all cases they contribute to update the experience data.
As it is unlikely that tournaments of daily testers will allow them to play 500 times each opening (=minimum required to learn an opening), without knowing their effectiveness, each move is risky. Whenever you see tournaments (e.g. : link #1, link #2, link #3) with learning engines set to their default settings, the tournament's result will represent more the engine's evaluation than the quality of its experience.
TOURNAMENT MODE (=experience file as book, deeds chess system, etc.)
- when the positions have experience data, the learning engines must play their most effective moves and above all not risk trying others.
- when the positions do not have experience data, the learning engines evaluate and then add new moves to their experience file.
Code: Select all
# PLAYER : RATING ERROR POINTS PLAYED (%) W D L D(%) OppAvg OppN
1 deeds_chess_system : 0 ---- 616.5 1080 57.1 163 907 10 84.0 -51 1
2 stockfish 15.1 : -51 14 463.5 1080 42.9 10 907 163 84.0 0 1
White advantage = 44.30 +/- 7.64
Draw rate (equal opponents) = 50.00 % +/- 0.00
Code: Select all
002 players : avg. D34, 001 795 ms/move, 001 080 games, 00 107 088 moves
deeds_chess_system : avg. D33, 001 989 ms/move, 001 080 games, 00 052 826 moves
stockfish 15.1 : avg. D34, 001 606 ms/move, 001 080 games, 00 054 262 moves
Averages :
0 178 sec/game (3 min/game)
117 plies/game (099 played plies/game)
Game stages :
- opening @ avg. D28, 002 263 ms/move
- middleg @ avg. D31, 001 782 ms/move
- endgame @ avg. D41, 001 375 ms/move
Now that the D.C.S. "proof-of-concept" phase is over, It's time to do a partial lifting on the NDA of the DeeDs Chess System :
*** Prerequisite knowledge ***
TRAINING MODE (=default settings)
- By default, engines with learning features are set to regularly try new moves.
- Unlike all amnesiac engines like Stockfish, LC0, Komodo Dragon, etc, the learning engines don't always play the moves with the best evaluated scores.
- Sometimes the new moves are more effective, sometimes they are worse but in all cases they contribute to update the experience data.
As it is unlikely that tournaments of daily testers will allow them to play 500 times each opening (=minimum required to learn an opening), without knowing their effectiveness, each move is risky. Whenever you see tournaments (e.g. : link #1, link #2, link #3) with learning engines set to their default settings, the tournament's result will represent more the engine's evaluation than the quality of its experience.
TOURNAMENT MODE (=experience file as book, deeds chess system, etc.)
- when the positions have experience data, the learning engines must play their most effective moves and above all not risk trying others.
- when the positions do not have experience data, the learning engines evaluate and then add new moves to their experience file.
Re: deeds_chess_system
*** Experience file as book ***
For those who want an overview of the quality of their engine's experience, you can activate the "Experience book" experimental feature.
Then, you have to configure some options :
Experience Book Min Depth
=> set a shallow depth to allow your engine to play silly moves (like do some unenlightened testers)
=> set a great depth to force your engine to respect the reinforced experience data
Experience Book Eval Importance
=> set a low value if you believe in the efficiency of your experience data
=> set a high value if you believe in the evaluation of your engine
Experience Book Max Moves
=> set a low value if you have trained your engine little (<500 games/opening)
=> set a high value if you have trained your engine a lot (>1000 games/opening)
For those who want an overview of the quality of their engine's experience, you can activate the "Experience book" experimental feature.
Then, you have to configure some options :
Experience Book Min Depth
=> set a shallow depth to allow your engine to play silly moves (like do some unenlightened testers)
=> set a great depth to force your engine to respect the reinforced experience data
Experience Book Eval Importance
=> set a low value if you believe in the efficiency of your experience data
=> set a high value if you believe in the evaluation of your engine
Experience Book Max Moves
=> set a low value if you have trained your engine little (<500 games/opening)
=> set a high value if you have trained your engine a lot (>1000 games/opening)