Is scheduled for today. But with Don and Larry, you never know.

Rewrite or not (I tend to agree with Carlos that Komodo 6 seems like a further development of the Komodo CCT/5 code base [which uses some C++ features]), a 30 Elo bump (which seems to be the approximate gain in this version from tester chatter) is surely significant enough to justify a new release. I believe that Houdini demonstrated an equivalent bump from version 2 to 3, and charged more for the new versions. So there's precedent.User923005 wrote:That is an interesting feeling that you have.
It is a complete rewrite, using a completely different code base and it is C++ and not C.
Test Komodo 5.1 against Komodo 6 and see the difference game. Same lines, except for the bugs that were "rigged".User923005 wrote:That is an interesting feeling that you have.
It is a complete rewrite, using a completely different code base and it is C++ and not C.
Test Komodo 5.1 against Komodo 6 and see the difference game. Same lines, except for the bugs that were "rigged".User923005 wrote:That is an interesting feeling that you have.
It is a complete rewrite, using a completely different code base and it is C++ and not C.