Still doing the same thing. Looks like it is still hanging in TB search.Jeremy Bernstein wrote:OK, sorry for all the builds. Here's a version which does what I just explained above.
jb
I'm using Aquarium 4.0.6.
Still doing the same thing. Looks like it is still hanging in TB search.Jeremy Bernstein wrote:OK, sorry for all the builds. Here's a version which does what I just explained above.
jb
How many threads are you using? I can't reproduce using a single core -- it iterates to 100 and then waits for a stop (when go infinite is issued). In this case, it should be possible to break early from the search, but that's a different issue.Uly wrote:I had Stockfish crashing in this position:
8/8/3b4/7p/2K4P/3Nk1n1/5p2/8 w - -
Sorry that fixed the problem. I was using the wrong version. Using 12 threads.Jeremy Bernstein wrote:How many threads are you using? I can't reproduce using a single core -- it iterates to 100 and then waits for a stop (when go infinite is issued). In this case, it should be possible to break early from the search, but that's a different issue.Uly wrote:I had Stockfish crashing in this position:
8/8/3b4/7p/2K4P/3Nk1n1/5p2/8 w - -
Jeremy
I also tried running Uly's problem and here's what I got.keoki010 wrote:Sorry that fixed the problem. I was using the wrong version. Using 12 threads.Jeremy Bernstein wrote:How many threads are you using? I can't reproduce using a single core -- it iterates to 100 and then waits for a stop (when go infinite is issued). In this case, it should be possible to break early from the search, but that's a different issue.Uly wrote:I had Stockfish crashing in this position:
8/8/3b4/7p/2K4P/3Nk1n1/5p2/8 w - -
Jeremy
Is there a big difference between Nalimov and Griviota hits. The last build I tried seemed to start getting less hits for stockfish then for R4. I will try the last build and let you know.Jeremy Bernstein wrote:OK, please try this build. I found (thanks to Jouni Uski) a somewhat serious bug in the TB code, where capture moves from a 6-piece position could have triggered a premature search stop, if a tablebase hit resulted.
Uly's position gives me a mate in 14 for black (after Nxf2) using 2 threads. Any other move is even worse for white.
This build seems to not get as deep as the last build depth wise but seems to get better results on analysis. I'll play with it a little more tomorrow. I have to get off my computer now.Jeremy Bernstein wrote:OK, please try this build. I found (thanks to Jouni Uski) a somewhat serious bug in the TB code, where capture moves from a 6-piece position could have triggered a premature search stop, if a tablebase hit resulted.
Uly's position gives me a mate in 14 for black (after Nxf2) using 2 threads. Any other move is even worse for white.
Engine Score St St St St S-B Stockfish_201_PA_GTB_Gran2c_x64 174,0/300 ···································································································· 0001==0111111101101010100010000001011010001010011110110101010100000001110=11010010=10111110000000011 011=1101000100110100011111101010110=11101101011111010000011110011000=111100101=000111110111101010101 0111000011111011010111111001111011111110100111000111011011011=101101110111011111111011010111010=1101 24191, Stockfish_201_PA_GTB_Gran2_x64 173,0/300 1110==1000000010010101011101111110100101110101100001001010101011111110001=00101101=01000001111111100 ···································································································· 001100100111001111101111111111111=011011011001000001001111010110011100011011101011011111100000011101 1010101001=000111011111011110110110000010110011100101111111011110011111110011=110101000001110000=111 24402, Stockfish_201_64_PA_La 127,0/300 100=0010111011001011100000010101001=00010010100000101111100001100111=000011010=111000001000010101010 110011011000110000010000000000000=100100100110111110110000101001100011100100010100100000011111100010 ···································································································· 10000100101010101011001001001110010100000=10111001011001010011=110000111010010111100100110010010=100 19874, Stockfish-201-64-ja 126,0/300 1000111100000100101000000110000100000001011000111000100100100=010010001000100000000100101000101=0010 0101010110=111000100000100001001001111101001100011010000000100001100000001100=001010111110001111=000 01111011010101010100110110110001101011111=01000110100110101100=001111000101101000011011001101101=011 ···································································································· 19322, 600 games played / Tournament is finished Level: Blitz 0:05/0,1 Hardware: Intel(R) Xeon(R) CPU W3520 @ 2.67GHz 2659 MHz with 1,0 GB Memory Operating system: Windows 7 Professional Professional (Build 7600) 64 bit