Discussion about chess-playing software (engines, hosts, opening books, platforms, etc...)
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Homayoun
- Posts: 1696
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- Real Name: Homayoun
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by Homayoun » Sat Mar 30, 2024 3:43 pm
Thank you very much, Tanick.

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capachess
- Posts: 48
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- Real Name: Pedro
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by capachess » Sat Mar 30, 2024 4:44 pm
Thank you very much.
Is there a way to add parameters to modify externally such as trophism, mobility, optimism, value of the pieces, etc. in order to characterize more the engine for human play?
Best regards
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minutka15
- Posts: 64
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by minutka15 » Sat Mar 30, 2024 5:39 pm
Thank you Tanick!
I like your engines with external net!
Best regards
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ZamChess
- Posts: 457
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by ZamChess » Sun Mar 31, 2024 7:41 am
Thank you very much, Tanick !
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OrgZ
- Posts: 982
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by OrgZ » Sun Mar 31, 2024 10:08 am
capachess wrote: ↑Sat Mar 30, 2024 4:44 pm
Thank you very much.
Is there a way to add parameters to modify externally such as trophism, mobility, optimism, value of the pieces, etc. in order to characterize more the engine for human play?
Best regards
You are welcome everyone!
Not at the moment dear Capachess. but so far manipulating time gives the engine a new direction on how it should start to play, considering the way that it suppose to utilize its time.
But that's a great idea, ill look into that someday when am free. if am successful ill implement if not you'll never know

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Sedat Canbaz
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by Sedat Canbaz » Sun Mar 31, 2024 11:52 am
minutka15 wrote: ↑Sat Mar 30, 2024 5:39 pm
Thank you Tanick!
I like your engines with external net!
Best regards
+1
Yes... that's it..
Greetings
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capachess
- Posts: 48
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- Real Name: Pedro
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by capachess » Sun Mar 31, 2024 5:52 pm
Sorry for my poor English language, I do it through Google Translate. Thank you very much again. I am a MF coach of players from various levels to GM and one of my aspects in computer science applied to training are the games with custom engines, for specific opponents, variants of specific openings according to the rating and level of each player, making a deep study of the opponents I personalize certain engines (Rodent, The King, Chesse, etc). These engines allow you to regulate many parameters of the game, I make the opening book according to each player or variant and training games are scheduled with a certain frequency, this has given me very good results at the high level

competition. That's why I'd like to work with one of their engines derived from stockfish. I am grateful for your response. Thank you

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OrgZ
- Posts: 982
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by OrgZ » Wed May 29, 2024 3:11 pm
C_Dragon v3.0 Private continuation from 2022, now With
Random OP. MPV code by MZ
https://pixeldrain.com/u/FMLx8z5n
Nets:
nn-c721dfca8cd3.nnue
nn-baff1ede1f90.nnue
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minutka15
- Posts: 64
- Joined: Fri Sep 23, 2022 1:03 pm
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by minutka15 » Wed May 29, 2024 3:36 pm
OrgZ wrote: ↑Wed May 29, 2024 3:11 pm
C_Dragon v3.0 Private continuation from 2022, now With
Random OP. MPV code by MZ
https://pixeldrain.com/u/FMLx8z5n
Nets:
nn-c721dfca8cd3.nnue
nn-baff1ede1f90.nnue
Thank you Tanick!
Would be nice if you could make an engine with small net (around 15-20 mb) to use for blitz games
That is always i am looking for