use SEE in the evaluation function?
Posted: Fri Dec 02, 2016 9:33 pm
I've implemented SEE for sorting and for pruning bad captures in the quiescence search. At the moment I'm trying to improve my evaluation function and am counting attackers and defenders at a certain square to assign bonuses and penalties (hanging piece, loose piece, ...). Why not use the SEE function to calculate this bonus/penalty for a particular square? Is this bad for performance or am I missing something? I've never read somewhere that this can be done so it is probably a bad idea ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)