Designing an analysis friendly Stockfish?

Code, algorithms, languages, construction...
Peter C
Posts: 154
Joined: Thu Jun 10, 2010 3:12 am
Real Name: Peter C

Re: Designing an analysis friendly Stockfish?

Post by Peter C » Sun Feb 20, 2011 2:50 am

ernest wrote:
Damir Desevac wrote:if you just use your brain a little more...
Look at Jeremy's answer, seems your brain is somewhat damaged!... :lol:
Just ignore Damir. He has a strange hatred for everyone.

Peter

Damir Desevac
Posts: 57
Joined: Thu Jun 10, 2010 2:58 pm
Real Name: Damir Desevac

Re: Designing an analysis friendly Stockfish?

Post by Damir Desevac » Sun Feb 20, 2011 8:36 am

No I don't hate anyone. It just annoys me, when some people here post senseless questions without giving it a second thought + worthless garbage links ( karakaniec ).

User avatar
Uly
Posts: 838
Joined: Thu Jun 10, 2010 5:33 am

Re: Designing an analysis friendly Stockfish?

Post by Uly » Sun Feb 20, 2011 11:55 am

Damir Desevac wrote:some people here post senseless
It wasn't senseless, I actually found that interesting as I didn't notice the very high infrequency of draws. If you're going to insult people, better keep your opinion to yourself (or state your opinion without the insult).

Jeremy Bernstein
Site Admin
Posts: 1226
Joined: Wed Jun 09, 2010 7:49 am
Real Name: Jeremy Bernstein
Location: Berlin, Germany
Contact:

Re: Designing an analysis friendly Stockfish?

Post by Jeremy Bernstein » Sun Feb 20, 2011 12:02 pm

Uly wrote:
Damir Desevac wrote:some people here post senseless
It wasn't senseless, I actually found that interesting as I didn't notice the very high infrequency of draws. If you're going to insult people, better keep your opinion to yourself (or state your opinion without the insult).
Someone with real hardware should run a 1/1 tournament at some point. I simply don't have the necessary gear to do proper testing.

Jeremy

ernest
Posts: 247
Joined: Thu Sep 02, 2010 10:33 am

Re: Designing an analysis friendly Stockfish?

Post by ernest » Sun Feb 20, 2011 12:18 pm

Damir Desevac wrote:when some people here post senseless questions .
Your "answer" to my "senseless question" was simply WRONG :roll:

Damir Desevac
Posts: 57
Joined: Thu Jun 10, 2010 2:58 pm
Real Name: Damir Desevac

Re: Designing an analysis friendly Stockfish?

Post by Damir Desevac » Sun Feb 20, 2011 2:59 pm

Sorry if I offended you, but you ask some very weird questions.

Webkikr
Posts: 16
Joined: Sat Feb 05, 2011 9:18 pm
Real Name: Peter Skinner
Location: Canada
Contact:

Re: Designing an analysis friendly Stockfish?

Post by Webkikr » Sun Feb 20, 2011 6:12 pm

Does anyone have just the project file for a "stock" Stockfish 2.0.1?

Or even a decent makefile?

UncombedCoconut
Posts: 44
Joined: Thu Jun 10, 2010 1:43 am
Real Name: Justin Blanchard
Location: United States

Re: Designing an analysis friendly Stockfish?

Post by UncombedCoconut » Mon Feb 21, 2011 6:33 am

Webkikr wrote:Does anyone have just the project file for a "stock" Stockfish 2.0.1?

Or even a decent makefile?
Peter S (Pardon me if I've mis-identified you), I don't understand your question. Default Stockfish-2.0.1 comes with a less user-friendly Makefile than most open-source programs, but it makes sense based on the program's sensitivity to performance. On a POSIX-like system, a command like "make ARCH=x86-64" (followed by -jN if that makes sense) should work well. If something is truly bizarre, then compile {bitboard,pawns,material,endgame,evaluate,main,misc,move,movegen,history,movepick,search,position,tt,uci,ucioption,book,bitbase,san,benchmark,timeman}.cpp together and make sure the compiler is looking for the headers in the same folder as the aforementioned .cpp files. If you post a failed VC6 or VC200X project file somebody can probably fix it.
Good luck.

keoki010
Posts: 32
Joined: Mon Aug 16, 2010 4:53 pm

Re: Designing an analysis friendly Stockfish?

Post by keoki010 » Tue Feb 22, 2011 5:02 pm

Jeremy Bernstein wrote:
Uly wrote:
Damir Desevac wrote:some people here post senseless
It wasn't senseless, I actually found that interesting as I didn't notice the very high infrequency of draws. If you're going to insult people, better keep your opinion to yourself (or state your opinion without the insult).
Someone with real hardware should run a 1/1 tournament at some point. I simply don't have the necessary gear to do proper testing.

Jeremy
Jeremy here is a tour 3"3' hash 1024 ponder off ht=on on i7-980 Gran has some problems on fast time controls when it starts TB access and can lose on time. Not the case here though.
Engine Score St
1: Stockfish_201_PA_GTB_Gran2c_x64 57.5/100 ····································································································
2: Stockfish_201_PAMC_GTBg_x64 42.5/100 0==001==0=01=1====0====10=100==00=01==0=0==10=00==01=1=00===0===0===01==========0==10==0=====00=1==1

100 games played / Tournament finished
Name of the tournament: Arena tournament 6
Site/ Country: GEORGES-PC, United States
Level: Blitz 3/3
Hardware: Genuine Intel(R) CPU 000 @ 3.07GHz with 4,096 MB Memory
Operating system: Windows 7 Ultimate Professional (Build 7600)
PGN-File: C:\Arena\Tournaments\Arena tournament 6.pgn
Website:
E-Mail Address:

Engine Score St
1: Stockfish_201_PA_GTB_Gran2c_x64 57.5/100 ····································································································
2: Stockfish_201_PAMC_GTBg_x64 42.5/100 0==001==0=01=1====0====10=100==00=01==0=0==10=00==01=1=00===0===0===01==========0==10==0=====00=1==1

Peter C
Posts: 154
Joined: Thu Jun 10, 2010 3:12 am
Real Name: Peter C

Re: Designing an analysis friendly Stockfish?

Post by Peter C » Tue Feb 22, 2011 6:26 pm

Webkikr wrote:Does anyone have just the project file for a "stock" Stockfish 2.0.1?

Or even a decent makefile?
I believe a makefile for Linux/Cygwin/friends is included in the Stockfish distribution.

I can build the standard SF fine with MinGW+MSYS just by typing "make profile-build ARCH=x86-[64|32]".

Peter

Post Reply