Crashes: Game forfeiture - Hannibal
Posted: Wed Oct 29, 2014 6:25 pm
I have looked at the TCEC Rules, especially the paragraph "Critical engine bugs".
Nowhere can I find a specific rule that says that an engine automatically forfeits a live game, if it has a crash or interface communication problem (although I do appreciate that it might lose on time if there is no manual restart from the position reached at the crash point).
Please would you explain the Hannibal loss and consider clarifying the rules document.
dionysusmike
Nowhere can I find a specific rule that says that an engine automatically forfeits a live game, if it has a crash or interface communication problem (although I do appreciate that it might lose on time if there is no manual restart from the position reached at the crash point).
Please would you explain the Hannibal loss and consider clarifying the rules document.
dionysusmike