Tactics/Strategy in Engine Games
Posted: Sun Jun 27, 2010 6:29 pm
My observation is that tactics rarely happens in computer vs computer games which is why most engines ratings closely correlate with their STS results.
I've gone through 10,000 games manually to select 2500 positions. If tactics ever happens in engine games, it's usually when the engine is already very advantageous.
For humans, tactics/combinations is a lot important. Whoever finds tactics first,..... wins.
For engines, strategy/positional understanding is important. Engine will usually easily solve *most* tactical positions. Whichever finds the genuine positional idea, controls the game with small + score (0.30 or so) and eventually wins....
I've gone through 10,000 games manually to select 2500 positions. If tactics ever happens in engine games, it's usually when the engine is already very advantageous.
For humans, tactics/combinations is a lot important. Whoever finds tactics first,..... wins.
For engines, strategy/positional understanding is important. Engine will usually easily solve *most* tactical positions. Whichever finds the genuine positional idea, controls the game with small + score (0.30 or so) and eventually wins....