Toga Returns : Special Edition ... Need Help ...
Posted: Thu Feb 28, 2013 7:16 pm
Hi everybody,
I'm actually trying to realize a special edition of Toga Returns : a Sparring Partner for Human and for Engine makers ... In fact I saw some people needs engines to test their own.
My goal is to realize a "human like blunder maker" lol.
I want a realistic 1400 engine, 2000 engine, 2600 engine, ...
So I'm trying different methods. Actually I have a formula that seems pretty good.
To activate this option : simply choose level between 1400 and 2800.
[In LittleBlitzer GUI, simple add "Level=xxxx" in the engines.lbe]
Actually, in self testing, here is results (in 10ms/move games) :
And the ratings with bayeselo (offset set to Sparring Partner 2800 as 2800):
As you can see, with this formula, ratings seems not so far from the goal.
But it's with self play and in 10ms/move.
I need testers to help me to verify all this :
- tests against other engines
- tests with longer time controls
- tests the playing style of the different "partners" : to see if realistic ones.
If you are interested in testing this, I can send you the bin file (for windows only for this time, only 1 core for now). I don't give the src now : I'll distribute this as soon as tests are goods and the formula seems the best one (realistic and well tune partners). It's why I don't put here an online version. I prefer sending this to testers accepting my point of view.
Thanks a lot.
BenoƮt
I'm actually trying to realize a special edition of Toga Returns : a Sparring Partner for Human and for Engine makers ... In fact I saw some people needs engines to test their own.
My goal is to realize a "human like blunder maker" lol.
I want a realistic 1400 engine, 2000 engine, 2600 engine, ...
So I'm trying different methods. Actually I have a formula that seems pretty good.
To activate this option : simply choose level between 1400 and 2800.
[In LittleBlitzer GUI, simple add "Level=xxxx" in the engines.lbe]
Actually, in self testing, here is results (in 10ms/move games) :
Code: Select all
Games Completed = 60000 of 60000 (Avg game length = 2.538 sec)
Settings = RR/128MB/10ms per move/M 600cp for 12 moves, D 500 moves/EPD:8moves.epd(3710)
Time = 25458 sec elapsed, 0 sec remaining
1. Toga Returns 1.1 6816.5/7500 6602-469-429 (L: m=172 t=0 i=0 a=297) (D: r=307 i=79 f=40 s=3 a=0) (tpm=29.9 d=7.70 nps=0)
2. Sparring Partner 2800 6681.5/7500 6441-578-481 (L: m=235 t=0 i=1 a=342) (D: r=334 i=88 f=56 s=3 a=0) (tpm=30.6 d=7.36 nps=0)
3. Sparring Partner 2700 6441.0/7500 6185-803-512 (L: m=329 t=0 i=0 a=474) (D: r=357 i=84 f=66 s=5 a=0) (tpm=30.6 d=7.33 nps=0)
4. Sparring Partner 2600 5983.0/7500 5733-1267-500 (L: m=533 t=0 i=0 a=734) (D: r=343 i=89 f=62 s=6 a=0) (tpm=30.6 d=7.23 nps=0)
5. Sparring Partner 2500 5531.5/7500 5307-1744-449 (L: m=772 t=0 i=0 a=972) (D: r=293 i=87 f=67 s=2 a=0) (tpm=30.6 d=7.16 nps=0)
6. Sparring Partner 2400 4980.5/7500 4771-2310-419 (L: m=1105 t=0 i=0 a=1205) (D: r=295 i=62 f=58 s=4 a=0) (tpm=30.6 d=7.06 nps=0)
7. Sparring Partner 2300 4479.5/7500 4278-2819-403 (L: m=1561 t=0 i=0 a=1258) (D: r=282 i=61 f=55 s=5 a=0) (tpm=30.6 d=7.04 nps=0)
8. Sparring Partner 2200 3938.0/7500 3765-3389-346 (L: m=1959 t=0 i=0 a=1430) (D: r=236 i=68 f=41 s=1 a=0) (tpm=30.5 d=6.97 nps=0)
9. Sparring Partner 2100 3401.0/7500 3228-3926-346 (L: m=2534 t=0 i=0 a=1392) (D: r=228 i=57 f=57 s=4 a=0) (tpm=30.5 d=6.94 nps=0)
10. Sparring Partner 2000 2920.5/7500 2744-4403-353 (L: m=3079 t=0 i=0 a=1324) (D: r=248 i=56 f=45 s=4 a=0) (tpm=30.5 d=6.92 nps=0)
11. Sparring Partner 1900 2459.0/7500 2305-4887-308 (L: m=3685 t=0 i=0 a=1202) (D: r=210 i=44 f=49 s=5 a=0) (tpm=30.5 d=6.90 nps=0)
12. Sparring Partner 1800 2041.5/7500 1913-5330-257 (L: m=4237 t=0 i=0 a=1093) (D: r=185 i=35 f=33 s=4 a=0) (tpm=30.5 d=6.93 nps=0)
13. Sparring Partner 1700 1604.0/7500 1480-5772-248 (L: m=4793 t=0 i=0 a=979) (D: r=168 i=41 f=38 s=1 a=0) (tpm=30.5 d=6.92 nps=0)
14. Sparring Partner 1600 1186.5/7500 1088-6215-197 (L: m=5377 t=0 i=0 a=838) (D: r=138 i=30 f=27 s=2 a=0) (tpm=30.6 d=6.93 nps=0)
15. Sparring Partner 1500 907.0/7500 822-6508-170 (L: m=5842 t=0 i=0 a=666) (D: r=124 i=28 f=16 s=2 a=0) (tpm=30.6 d=6.94 nps=0)
16. Sparring Partner 1400 629.0/7500 572-6814-114 (L: m=6207 t=0 i=0 a=607) (D: r=86 i=11 f=16 s=1 a=0) (tpm=30.6 d=6.99 nps=0)
Code: Select all
Rank Name Elo + - games score oppo. draws
1 Toga Returns 1.1 2840 13 13 7542 91% 2107 6%
2 Sparring Partner 2800 2800 12 12 7486 89% 2110 6%
3 Sparring Partner 2700 2738 12 12 7486 86% 2114 7%
4 Sparring Partner 2600 2630 11 11 7495 80% 2121 7%
5 Sparring Partner 2500 2529 11 11 7500 74% 2128 6%
6 Sparring Partner 2400 2410 11 11 7500 66% 2136 6%
7 Sparring Partner 2300 2301 11 11 7499 60% 2143 5%
8 Sparring Partner 2200 2189 11 11 7500 53% 2151 5%
9 Sparring Partner 2100 2077 11 10 7500 45% 2158 5%
10 Sparring Partner 2000 1979 10 11 7500 39% 2165 5%
11 Sparring Partner 1900 1882 11 11 7500 33% 2171 4%
12 Sparring Partner 1800 1795 11 11 7500 27% 2177 3%
13 Sparring Partner 1700 1703 11 11 7500 21% 2183 3%
14 Sparring Partner 1600 1602 12 12 7500 16% 2190 3%
15 Sparring Partner 1500 1530 12 12 7500 12% 2195 2%
16 Sparring Partner 1400 1443 14 14 7490 8% 2201 2%
But it's with self play and in 10ms/move.
I need testers to help me to verify all this :
- tests against other engines
- tests with longer time controls
- tests the playing style of the different "partners" : to see if realistic ones.
If you are interested in testing this, I can send you the bin file (for windows only for this time, only 1 core for now). I don't give the src now : I'll distribute this as soon as tests are goods and the formula seems the best one (realistic and well tune partners). It's why I don't put here an online version. I prefer sending this to testers accepting my point of view.
Thanks a lot.
BenoƮt